![]() Teamwork is a necessity to survive this threat, as we've said, and the design of team commands is great in solo play. Not only that, but the fact you defeat wave upon wave of alien enemies adds to the similarities even more, especially since you're exploring the dark corridors of a spaceship at the same time, your radar flashing red when enemies are nearby, showing movement spots on the HUD. Even the plot, in the loosest sense, is the same - soldiers find something (in Deathwing's case a space hulk), they investigate, find there's something afoot, and monsters come along. This Aliens reference is particularly appropriate here as we were reminded of the film throughout Space Hulk: Deathwing. Whether in single-player or multiplayer, you and your teammates, be they AI or human, must work as a unit and stick together to make sure you're not overwhelmed, which can easily happen when enemies are coming out of the grating beneath your feet, from the ceilings above you, or even "outta the goddamn walls!" In a one-on-one fight you'd beat most Tyranid enemies with no problem, but because they come in droves, that's where tactics come in. ![]() Basically, the danger comes from the multitudes of enemies that flood you from every angle at any time.
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